Time Odyssey

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An exciting free museum experience for KS2

Children with tablet

Dates

Permanent

Go on a Time Odyssey

An exciting free* learning adventure for KS2 pupils at the Great North Museum: Hancock.

Time Odyssey is a fun, interactive learning experience
that takes pupils on a quest through their local museum – physically and virtually. 

Created by Art Explora and the British Museum, using pioneering technology, pupils engage with museum collections in a completely new way!

Dates to choose and the number of spaces (classes) available are are:

11 Dec (2 places available)

18 Dec  (2 spaces available)

* sessions are free and travel grants of up to £500 per class are available for a set number of groups with over 40% FSM children. 

How does Time Odyssey work?

Time Odyssey is a blended learning adventure which is played on a tablet.  Pupils work in small groups of 2 or 3 per tablet, assisted by teachers and museum staff. At its centre is a dynamic, user-friendly app which encourages children to learn through play and storytelling. 

But it’s not all digital! Pupils are involved in choosing and analysing museum objects, as well as teamwork, creative activities, photography and discussion.


What happens?
Students meet characters lost in time:

  • Revna – the Viking of the Sea
  • Cheng – a Trainee Scribe from Ancient China
  • Felix – future Centurion from Roman Britain
  • Hori – a tomb painter from Ancient Egypt. 

Pupils choose a character, then take on a series of challenges to help them get home. How? By gathering enough energy from museum objects to open a time portal!! 


Why take part?

  • It’s free for schools! Some schools can also claim up to £500 towards their coach transport. 
  • Sessions enhance history topics and skills, literacy, teamwork, and cross-curricular learning. 
  • It’s fun – pupils get to see the real thing and have an exciting new experience.

To find out more please watch the promotional video:

 


About Art Explora 

Art Explora is a UK charity which aims to increase access to arts and culture and develop new opportunities for engagement and participation with the arts. They work in partnership with artists, cultural organisations and communities, embracing all art forms, to create transformative cultural experiences. Founded in the UK in 2021,they believe in sharing successful models and looking for opportunities to scale up programmes both across the UK and internationally. 

About Arcade XR 

Created by digital learning specialist Arcade XR, the experience combines cutting-edge technologies, including augmented reality (AR) and AI segmentation, with educational and creative activities. Quest uses a game-based learning approach to develop multidisciplinary skills, self-confidence and teamwork. 

ARCADE XR is a new kind of digital agency founded by architects, technology pioneers, game developers and creative strategists. The team specializes in using immersive technologies such as augmented reality (AR) and virtual reality (VR) to create original three-dimensional digital experiences that connect people to a place through play . 

Funders

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